IRONCAD vs Fusion 360 Lesson 7 3D Modeling Techniques Defined No Sketching/Feature Based Modeling Only
The modeling technique is
hugely responsible for the level of productivity. Those of you that
are only trained in the sketch, sketch, constrain, constrain world
are truly limited by not using the freedom of Streamlined Sketching
and Feature Based Design,
that is available in even the most Pro/e-ish of CAD systems. If your
designers are designing in these very unproductive and time
consuming processes it might be time to review your standard design
processes. Don't have any do you? When I introduce IronCAD's very
flexible design paradigm I have a hard time to get the Pro/e clone
users, like Solidworks and other programs to understand the drag and
drop design paradigm.
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evaluation with all of the native translators so you have access to
your legacy engineering information.
IronCAD Self-Pace Training Course I saw the
following video challenge on linkedin and thought I would give it a
try on IronCAD. I actually did it before I watched the video, so I
did it a bit differently. This will give you an idea how different
and flexible IronCAD is compared to the conventional Pro/e clone and
to the not so conventional Fusion 360.
I would do a
video, but I really am not good at it. So I will show you step by
step. I will try and get IronCAD support to create one. They are
very good.
I always create the part before I watch
the Fusion 360 Video, so as to not taint my process. Of course,
there are a multitude of ways to create a model. There is no right
way, just more productive ways. From what I have seen from these
very complicated processes done by the Fusion 360 fellow, it is not
just limited by the 3D CAD system.
I have to say this is
incredibly simple. I rarely do a revolve on such a simple part,
especially with IronCAD. You will see that to any Pro/e clone user
this would be completely out of the box.
Here is IronCAD. My default is inches so lets get started. I drag
and drop the middle cylinder into the scene from the standard shape
catalog. Size it to 2.00 x .75
We drag another
cylinder on to the first cylinder from the standard shape catalog
and size it.
We then extend the
cylinder to the overall length of 3.75
Now we
have our basic shape. No dimensions! No constraints.
Now we
drag and drop a hole block to the end of the part.
We
size it by pulling and matching the handle with other features. By
dragging to the center then adding or subtracting from the specific
handle.
We
drag and drop another hole block on the center of the other cylinder
face.
We size the hole block .50 x .50 with basically two edits.
I
drag and drop a hole cylinder on a point that was centered on the
face. I size it to .38 x .88 and then just use the from point on the
triball to locate the hole correctly.
That's
it. We were done before the Fusion 360 fellow was done with the
basic sketch.
It is much different way of modeling. It could
easily be used with Fusion 360. But when you have the sketch,
sketch, constrain, constrain mentality, there is really no
alternative, until someone shows you. Give it a try in your
software!
It is
very important that you look into how you or your engineers are
creating the parts. Streamline Sketching and Feature Based Modeling
is easy to learn and implement. It, alone, will increase
productivity 10X. Now, IronCAD with its unique integrated
history/direct edit functionality can increase your productivity
another 5X or more with changes! Again, time is money in
engineering.
More on Streamline Sketching and Feature
Based Modeling.
To experience this increased level of productivity, please download
IronCAD for a 30 day evaluation. Legacy data is no problem, IronCAD
can read the native files of all of the popular programs. IronCAD is
a great replacement for the subscription only Autodesk and PTC
products.
Give me a call if you have any
questions. I can set up a skype or gotomeeting to show this part
or answer any of your questions on the operation of IronCAD. It
truly is the very best conceptual 3D CAD system.