IRONCAD vs Fusion 360 Lesson 7
3D Modeling Techniques Defined
No Sketching/Feature Based Modeling Only

The modeling technique is hugely responsible for the level of productivity. Those of you that are only trained in the sketch, sketch, constrain, constrain world are truly limited by not using the freedom of Streamlined Sketching and Feature Based Design, that is available in even the most Pro/e-ish of CAD systems. If your designers are designing in these very unproductive and time consuming processes it might be time to review your standard design processes. Don't have any do you?

When I introduce IronCAD's very flexible design paradigm I have a hard time to get the Pro/e clone users, like Solidworks and other programs to understand the drag and drop design paradigm.

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I saw the following video challenge on linkedin and thought I would give it a try on IronCAD. I actually did it before I watched the video, so I did it a bit differently. This will give you an idea how different and flexible IronCAD is compared to the conventional Pro/e clone and to the not so conventional Fusion 360.

Fusion 360 Challenge of the Month: August 2016



Here is the drawing.

IronCAD vs Fusion 360

I would do a video, but I really am not good at it. So I will show you step by step. I will try and get IronCAD support to create one. They are very good.

I always create the part before I watch the Fusion 360 Video, so as to not taint my process. Of course, there are a multitude of ways to create a model. There is no right way, just more productive ways. From what I have seen from these very complicated processes done by the Fusion 360 fellow, it is not just limited by the 3D CAD system.

I have to say this is incredibly simple. I rarely do a revolve on such a simple part, especially with IronCAD. You will see that to any Pro/e clone user this would be completely out of the box.

Here is IronCAD. My default is inches so lets get started. I drag and drop the middle cylinder into the scene from the standard shape catalog. Size it to 2.00 x .75

We drag another cylinder on to the first cylinder from the standard shape catalog and size it.

We then extend the cylinder to the overall length of 3.75

Now we have our basic shape. No dimensions! No constraints.

Now we drag and drop a hole block to the end of the part.

We size it by pulling and matching the handle with other features. By dragging to the center then adding or subtracting from the specific handle.

We drag and drop another hole block on the center of the other cylinder face.

We size the hole block .50 x .50 with basically two edits.

I drag and drop a hole cylinder on a point that was centered on the face. I size it to .38 x .88 and then just use the from point on the triball to locate the hole correctly.

That's it. We were done before the Fusion 360 fellow was done with the basic sketch.

It is much different way of modeling. It could easily be used with Fusion 360. But when you have the sketch, sketch, constrain, constrain mentality, there is really no alternative, until someone shows you. Give it a try in your software!

It is very important that you look into how you or your engineers are creating the parts. Streamline Sketching and Feature Based Modeling is easy to learn and implement. It, alone, will increase productivity 10X. Now, IronCAD with its unique integrated history/direct edit functionality can increase your productivity another 5X or more with changes! Again, time is money in engineering.

More on Streamline Sketching and Feature Based Modeling.

3D CAD Modeling Techniques

To experience this increased level of productivity, please download IronCAD for a 30 day evaluation. Legacy data is no problem, IronCAD can read the native files of all of the popular programs. IronCAD is a great replacement for the subscription only Autodesk and PTC products.

Give me a call if you have any questions. I can set up a skype or gotomeeting to show this part or answer any of your questions on the operation of IronCAD. It truly is the very best conceptual 3D CAD system.

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