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3D Modeling Techniques 
ZW3D vs Creo Lesson Six
3D Modeling Cannot Be This Convoluted
Streamlined Sketching/Feature Based Modeling

 
Modeling note:

It is funny, you may not realize how you model because you have many ingrained processes from the past. I have been doing Boolean (direct edit) design since the beginning of solid modeling in CAD. As I have been doing these comparisons I realized that I design in shapes. ZW3D has primitive shapes and robust direct edit functionality. I look at the drawing and pick out the basic shapes of the part instead of creating a sketch. You can see that in this part.



3D Modeling Techniques Defined

Many of these modeling techniques can easily be implemented even within the most Solidworkish of systems. I call it Streamlined Sketching and Feature Based Modeling. Please review a few of the above ZW3D vs these other systems, there are some very stark differences.

Please watch a Creo user model this part! I really think that Creo cannot be a complicated as this user makes it. I use two sketches, two extrusions, one primitive cylinder, 5 holes, 4 fillets! Except with the primitive shape, which would be a simple extrusion, any system can do this like I did in ZW3D.

Technique, technique, technique!!

With all the tedious constrained sketching for this simple part for the Absolute Beginner, you can imagine a complex part?

Advanced 3d Modeling Tutorial in Creo Parametric - 19


 

Here is the drawing so you can create this part. You can also use the video for more detail.



While creating 3D models from drawings is the very best way to learn 3D CAD and maybe some design techniques it does not expose the designer to the design flexibility necessary in design. IronCAD is all top down due to the single model environment. Creating mating parts is a cruise. But modeling is just one aspect of a well designed productive 3D CAD system.


Creo is a marginal 3D CAD system based on the dated Pro/e history based modeling system released in 1988. I sold Pro/e years ago and found it not productive enough for our engineering department. We use what we sell. That gives us the experience to effectively support our user base.

29 Years of 3D CAD Incompatibility - The New Generation of 3D CAD!!


Is 3D CAD Productivity an Oxymoron?



ZW3D vs Creo

I would do a video, but I really am not good at it. So I will show you step by step. I will try and get ZW3D support to create one. They are very good.

The modeling technique is hugely responsible for the level of productivity. Those of you that are only trained in the sketch, sketch, constrain, constrain world are truly limited by not using the freedom of feature based design, that is available in even the most Solidworks-ish of CAD systems. If your designers are designing in these very unproductive and time consuming processes it might be time to review your standard design processes. Don't have any do you?

These lessons have actually turned into exercises in modeling techniques as compared to showing a more productive CAD systems. Again, I say, there are many different ways to model a part. I see with my exposure to direct edit modelers like CADKEY, I rarely sketch like you see the Solidworks fellow doing. I have always created my basic sketches by mostly creating offsets and extending and trimming or. It seems to be much easier. I never put in a fillet that can be created later. What do you think?



Since ZW3D is a sketch based product with a primitive shape option I will create the model in both processes. The sketched based model will be done with StreamLined Sketching to show the incredible simplicity and productivity over the de facto constrained sketching.

I create a new Part/Assembly file.

Note: When doing production design you can use the Multi-Object file to create a part file under a top file. You then could keep a legacy of modifications or similar parts in a single file



We are already in millimeters. So we can start modeling.

I create the first sketch on the XY plane

For the life of me I do not know why we start throwing in graphics of the basic shape and add constrained dimension instead of just defining the features as we create the sketch.

We first create a construction line centered a X0Y0Z0. I just use graphic entities for construction and will delete them before I save the sketch



I create the two 35mm circles with one command on the ends of the line. I then create the two 22 degree tangent lines also in the same command. I then create the circle with two tangent points and the arc. 3 steps!!! Not one constrained dimension.

The Creo presenter takes over 3 minutes to create this sketch, it starts at 6:22 ends at 9:35. It is only 5 entities plus my construction line. I do not throw in some graphics and constrain them I define them as I put them in. This is what I call StreamLined Sketching and Feature Based modeling.

From less than a minute to 3 minutes? I doesn't sound like much savings but think of a complex part. It can turns into hours of savings!




We just delete the one entity used for construction and trim/extend the necessary features and were are done with our sketch. I do not put in the blend on the bottom I will put it in later.



We exit the sketch and extrude the profile!



We create a sketch on the XZ plane and create our sketch to make the cut.

I sketch the profile by creating lines and offsets directly. I trim or extend the lines. Again no constrained dimensions.



We exist the sketch, extrude the profile set to remove.



We create the major fillets



Using the Create Hole Feature we locate the two 50mm holes.

Watch the Creo presenter select the face create a sketch create a circle constrain the circle around 14:30 into the presentation. I know Creo has hole creation features, why doesn't he use them. He thinks of constrained sketching first!



We create a YZ plane at the center of the cylinder.



We create the second hole at the center of the existing hole set the diameter and select through.



We create the hole size and located it explicitly! No thinking at all.

Watch the Creo presenter go through and incredible convoluted process of creating a custom hole and locating it. Then some sort of process to make sure it extends through the fillets. I don't know if he even cleans them up later you see them when he adds a fillet.



We project the top edge and create 3 more offsets of the arc. We create a centerline and do an offset on both sides. We they put in our circles at the pertinent intersections. Again no constraints. This is StreamLined Sketching.



We delete the construction entities and trim the others.

The Creo race track feature is very clever. Who da thunk it?




We exit the sketch and extrude the profile.



Again we use the Create Hole Feature for the two counterbored holes. They are from the bottom face of the large hoes. We use the center hole for the location. We put both holes in with one command.

Now for the life of me I do not know what the Creo presenter is doing to create these holes it is around 26 minutes.



We create a sketch on the top face create a vertical and edge reference lines and create our offsets, add the radius for our reference location. and



We can now complete the sketch.



I will add fillets here, usually I put all fillets in separately, but we have an existing fillet so it makes a bit of sense. I well delete the construction entities.



We exit the sketch and extrude the profile. Since you now understand how an extrusion is done, I will also mirror the feature by on the YZ plane.

I know the Creo presenter mirrors all of the features later. I like to keep my steps in order. I just guess it is just the way I think. I always know Mr. Murphy is watching over me.



Now for the counterbored hole on the front face. We define the hole and offset it from the mid-point of the tangent line.



We mirror the feature and we create a sketch for the slot. We create a couple of reference lines then use the slot function.



We extrude the feature and mirror it.

We now create an XY plane at the mid-point of the tangent on the right left front face and create a sketch.



We exit the sketch and extrude the profile and mirror it.



Now for the fillets and two chamfers and we are done. Just so much easier, simpler, faster and more pleasant than the poor Creo presenter.



You can see more on modeling techniques here.

3D Modeling Techniques Defined




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