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3D Modeling Techniques 
IRONCAD vs Creo Lesson Four
Streamlined Sketching/Feature Based Modeling

Modeling note:

It is funny, you may not realize how you model because you have many ingrained processes from the past. I have been doing Boolean (direct edit) design since the beginning of solid modeling in CAD. In 1998 I was part of the IronCAD release and was introduced to history based modeling, but IronCAD has integrated direct edit so I still had that functionality available. As I have been doing these comparisons I realized that I design in shapes. I look at the drawing and pick out the basic shapes of the part. You can see that in this part.



When I introduce IronCAD's very flexible design paradigm I have a hard time to get the Pro/e clone users, like Solidworks and other programs, to understand the drag and drop design process.

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I saw some Fusion 360 exercises online and I decided to compare ZW3D. It quickly turned into a study in modeling techniques. I have created many comparison lessons with Fusion 360, Creo, Solidworks, Solid Edge, Catia, Inventor and NX to show the difference between ZW3D and my modeling techniques. I found every presenters wasting massive amounts of time with overly complex constrained sketching procedures. I was so unimpressed that I decided to model the parts or assemblies showing my modeling techniques plus IronCAD's superb design system.


3D Modeling Techniques Defined

Many of these modeling techniques can easily be implemented even within the most Solidworkish of systems. I call it Streamlined Sketching and Feature Based Modeling. Please review a few of the above IronCAD vs these other systems, there are some very stark differences.

Please watch a Creo user model this part! I really think that Creo cannot be a complicated as this user makes it. I use three sketches, three extrusion, a draft command, 7 fillets and a shell! Any system can do this like I did in IronCAD.


With all the tedious constrained sketching for this simple part for the Absolute Beginner, you can imagine a complex part?


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While creating 3D models from drawings is the very best way to learn 3D CAD and maybe some design techniques it does not expose the designer to the design flexibility necessary in design. IronCAD is all top down due to the single model environment. Creating mating parts is a cruise. But modeling is just one aspect of a well designed productive 3D CAD system.


Creo is a marginal 3D CAD system based on the dated Pro/e history based modeling system released in 1988. I sold Pro/e years ago and found it not productive enough for our engineering department. We use what we sell. That gives us the experience to effectively support our user base.

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IronCAD vs Solidworks and the Pro/e Paradigm

IronCAD vs Creo

I would do a video, but I really am not good at it. So I will show you step by step. I will try and get IronCAD support to create one. They are very good.

As with my Ironcad vs Fusion 360 and Solidworks comparisons I have found the same problems with Creo. The modeling technique is hugely responsible for the level of productivity. Those of you that are only trained in the constrained sketching world are truly limited by not using the freedom of Streamlined Sketching and Feature Based Modeling, that is available in even the most Solidworks-ish of CAD systems. If your designers are designing in these very unproductive and time consuming processes it might be time to review your standard design processes. Don't have any do you?



As I watch the Creo user sketch this part, I am amazed at the way he does it. I just can't understand struggling with all the constrained dimensioning. This IronCAD exercise took a few minutes and allows for faster and much easier modification. Again these exercises turned into a study of modeling techniques even though most of this model is Feature Based Modeling not available to most of the Solidworks clones.

Here is IronCAD. My default is inches, so we will set the units to mm. Let's get started.




We create a standalone sketch. Rotate it with the Triball to the correct orientation. I do like the way ZW3D has X0Y0Z0 planes shown. But it really is not conducive to the single model environment that offers such incredible in context or top down design.

Note: Why does IronCAD call it a scene instead of a workspace? IronCAD was first released as a graphic design program called Trispectives. It still has much of the graphic design functionality. It truly is a wonderful mixture of professional 3D CAD and graphic design, which puts it in a much more flexible category as compared to the very mechanical engineering focused Solidworks clones.




We create the side profile sketch


We insert another stand alone sketch!



We create the profile this is going to be a remove function so we create the large rectangle.



We prepare the side profile to extrude from mid-plane 100mm.



We select the profile and set it to extrude, and remove from the existing shape.



We now have the basic shape.



We copy using the Triball profile 2mm and move it 2mm.



We edit the sketch by deleting the outer rectangle and offsetting the upper graphics by 2mm.



We clean up the sketch.



I exit the sketch and select it and set it to extrude remove.



We now are done with our sketching and extrusions. We now draft the inside face 30 degrees



We put in the fillets.



Now for the life of me I cannot understand the Creo's presenters modeling techniques, the work here could be done in any of the Pro/e (Creo) clones. I am sure that Creo could do this last step, the Shell. I did this in 3 other CAD systems to make sure all had this functionality from dumb models.

We shell the bottom face ad we are done. I did no more in this model than you would do in yours. I used only sketching.



We are done. I show the hidden line to see the shelled part.

Now for the AID (drawing).



You can see the two process that IronCAD offers are both hugely more productive than the tedious constrained based sketching.


You can see more on modeling techniques here.


3D Modeling Techniques Defined



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